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EDUC-5105 Porfolio


Portfolio Item #3: 
Student vs. Bing Image Creator


     There have been quite a few discussions in EDUC-5105 over the last couple of months regarding the dangers, benefits, and issues surrounding Chat GPT. It is quite clear that AI technology is here to stay, and if anything, it will continue to get better at creating text and much more difficult to discover if it was AI created. Many educators are already seeing the effect, as students use the program to help them with their homework and assignments.

    I created this activity after being inspired through our class discussions. I believe I would like to use it to help demonstrate the benefits and drawbacks of using AI image creators, specifically Bing Image Creator.  While it is easy to see what students are creating in a classroom, when teaching online it is much more difficult to keep track of what students are, or are not, creating themselves. I chose to create this using Allen's (2007) key steps, using Context, Challenge, Activity, and Feedback. This activity can be done in-person or in a synchronous/asynchronous setting. 



  • Ask students if they have heard of Chat GPT.

  • Introduce students to Bing Image Creator. Show them how it can create logos and images quickly.

  • Ask students what the issues are with any of the images created (does not take what you say exactly, misspells things, does not create an editable vector image, etc.).

  • Start a discussion around the question: "Will graphic designers have a job in the future?"


  • Tell students that they will be designing a logo for a school book club (this can be altered to many different situations, clubs, sports, etc.).

  • Explain to them that it will be a competition, and they will compete against the best logo created by Bing Image Creator! The teacher will judge the winner.  Will it be Bing Image Creator or one of our own???

  • As a class have Bing Image Creator create logos, and the class will select the best one that has potential.


  • Students will compete against the AI-generated image of the school book club logo. They will work individually.

  • Students will use Inkscape or Adobe Illustrator to create a vector image of the school book club logo.


  • Students will provide feedback on one other student's draft logo, with the goal of having at least ONE student beat Bing Image Creator!  Once each student has received feedback, they will make any changes they deem necessary.

  • At the end of the activity, students will complete a self-assessment.  In this self-assessment they will assess how they think they did, the list a couple benefits and drawbacks of AI generated images/logos, and explain how they could improve on their designing capabilities in the future.


With there being so much talk around Chat GPT and AI, students should be interested in seeing how well it creates a logo.  Once they see a few issues, they may start to understand that AI is still in its infancy. This helps to create context, build anticipation of the competition, and help make it a bit fun for students.

While students are not put in any panic, they will feel the competition puts them in a position that they feel at risk.  It sets the tone, and challenges them to do better than an artificial intelligence that can create images in seconds.

The activity has learners perform multi-step tasks, from initial creation, to providing feedback for other another student, to finishing the design with any feedback they receive.

In addition to the feedback they provide, and receive, on their draft designs, students will complete a self-assessment of their competition against the AI generated logo. This will help them assess their knowledge, abilities, strengths, and weaknesses.  In addition it gives them an opportunity to reflect and think about how they could improve as graphic artists.

Allen's (2007) framework allows educators to create meaningful activities in an independent and individualized learning setting. Although it is a rather simplistic in design, it offers an impactful strategy for creating eLearning activities that provide context and are engaging and motivational.



     Allen, M. (2007).  Designing Successful e-Learning: forget what you know about instructional design and do something interesting, San Francesco, CA: Wiley & Sons.

     Mosgrove, L. (2023). Activity Originally Submitted to CBU EDUC5105.



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